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AVL TREE #include<stdio.h> #include<conio.h> typedef enum { FALSE ,TRUE } bool; struct node { int info; int balance; struct node *lchild; struct node *rchild; }; struct node *insert (int , struct node *, int *); struct node* search(struct node *,int); main() { bool ht_inc; int info ; int choice; clrscr(); struct node *root = (struct node *)malloc(sizeof(struct node)); root = NULL; while(1) { printf("1.Insert\n"); printf("2.Display\n"); printf("3.Quit\n"); printf("Enter your choice : "); scanf("%d",&choice); switch(choice) { case 1: printf("Enter the value to be inserted : "); scanf("%d", &info); if( search(root,info) == NULL ) root = insert(info, root, &ht_inc); else printf("Duplicate value ignored\n"); break; case 2: if(root==NULL) { printf("Tree is empty\n"); continue; } printf("Tree is :\n"); display(root, 1); printf("\n\n"); printf("\n"); break; case 3: exit(1); default: printf("Wrong choice\n"); }/*End of switch*/ }/*End of while*/ }/*End of main()*/ struct node* search(struct node *ptr,int info) { if(ptr!=NULL) if(info < ptr->info) ptr=search(ptr->lchild,info); else if( info > ptr->info) ptr=search(ptr->rchild,info); return(ptr); }/*End of search()*/ struct node *insert (int info, struct node *pptr, int *ht_inc) { struct node *aptr; struct node *bptr; if(pptr==NULL) { pptr = (struct node *) malloc(sizeof(struct node)); pptr->info = info; pptr->lchild = NULL; pptr->rchild = NULL; pptr->balance = 0; *ht_inc = TRUE; return (pptr); } if(info < pptr->info) { pptr->lchild = insert(info, pptr->lchild, ht_inc); if(*ht_inc==TRUE) { switch(pptr->balance) { case -1: /* Right heavy */ pptr->balance = 0; *ht_inc = FALSE; break; case 0: /* Balanced */ pptr->balance = 1; break; case 1: /* Left heavy */ aptr = pptr->lchild; if(aptr->balance == 1) { printf("Left to Left Rotation\n"); pptr->lchild= aptr->rchild; aptr->rchild = pptr; pptr->balance = 0; aptr->balance=0; pptr = aptr; } else { printf("Left to right rotation\n"); bptr = aptr->rchild; aptr->rchild = bptr->lchild; bptr->lchild = aptr; pptr->lchild = bptr->rchild; bptr->rchild = pptr; if(bptr->balance == 1 ) pptr->balance = -1; else pptr->balance = 0; if(bptr->balance == -1) aptr->balance = 1; else aptr->balance = 0; bptr->balance=0; pptr=bptr; } *ht_inc = FALSE; }/*End of switch */ }/*End of if */ }/*End of if*/ if(info > pptr->info) { pptr->rchild = insert(info, pptr->rchild, ht_inc); if(*ht_inc==TRUE) { switch(pptr->balance) { case 1: /* Left heavy */ pptr->balance = 0; *ht_inc = FALSE; break; case 0: /* Balanced */ pptr->balance = -1; break; case -1: /* Right heavy */ aptr = pptr->rchild; if(aptr->balance == -1) { printf("Right to Right Rotation\n"); pptr->rchild= aptr->lchild; aptr->lchild = pptr; pptr->balance = 0; aptr->balance=0; pptr = aptr; } else { printf("Right to Left Rotation\n"); bptr = aptr->lchild; aptr->lchild = bptr->rchild; bptr->rchild = aptr; pptr->rchild = bptr->lchild; bptr->lchild = pptr; if(bptr->balance == -1) pptr->balance = 1; else pptr->balance = 0; if(bptr->balance == 1) aptr->balance = -1; else aptr->balance = 0; bptr->balance=0; pptr = bptr; }/*End of else*/ *ht_inc = FALSE; }/*End of switch */ }/*End of if*/ }/*End of if*/ return(pptr); }/*End of insert()*/ display(struct node *ptr,int level) { int i; if ( ptr!=NULL ) { display(ptr->rchild, level+1); printf("\n"); for (i = 0; i < level; i++) printf(" "); printf("%d", ptr->info); display(ptr->lchild, level+1); }/*End of if*/ }/*End of display()*/